These matchmaking, server, and spawning issues persist, despite the game nearing its first birthday.
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X-Wings literally run out of space gas before they even get close to the targeted Star Destroyer in the new DLC. In addition, the creators evidently prefer to measure spawn point distances in parsecs. Or it will spit players out into the same map over and over and over like some sort of Scooby-Doo hallway chase scene. Core fundamental flaws, like quickly finding a game, loading a game, or getting back into the game from a spawn point, probably take up at least half of the total “playtime.” Battlefront possesses an impressive inability to consistently put players into a preferred game mode or map. It’s Coarse, and Rough, and Irritating, and It Gets Everywhereīut at least the bugs eventually get fixed. The sheer number and persistence of them frustrates to no end. Each DLC has introduced new bugs that take far too long to fix. Nearly three weeks after the “early” release of the Death Star DLC, game-breaking server connection and gameplay bugs continued to plague the game as a whole. It doesn’t help either that DICE or EA (or whomever) moves at a plodding pace to address bugs in the game. It makes for a terrible pitch to people who may only purchase a few games a year, not to mention that paid maps break up the player base.
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However, “Battlefront’s” initial dearth of content made it fairly obvious that a complete game would cost $110 minimum. Additional paid content isn’t necessarily bad. The $60 game offered players a $50 “Season Pass” of four additional DLCs (or $15 per DLC purchased separately). To start, the initial release of “Battlefront” felt… dirty.
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But little maddening and avoidable issues hold back what could have easily been a great game. “Battlefront” succeeds as a fun, engaging, and thoroughly immersive game that scratches the Star Wars itch. Retrieving the payload in Cargo brings back that classic game of capture the flag from “Return of the Jedi.” Even the lighter moments of the game exhibit the scale and beauty. Drop into a Supremacy match on the Survivors of Endor map, and the smell of charred Ewok practically emanates from the screen. Facing down AT-ATs in Walker Assault, the multiplayer mode, feels as daunting as it did on Hoth. More importantly, “Battlefront” captures the look and sounds of the Star Wars universe better than anything this side of the movies. It’s like they made the game for married gamers and gamers with kids. Casual players can enjoy a match without constant, vulgar reminders of how terrible they are or what’s been done to their mother recently. This accessibility gives even terrible players like your friend Keith the chance to play as Nien Nunb without fear of being a complete embarrassment.Įven better for more grown-up gamers, the console version doesn’t feature team text or voice chat, like many online games.
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While not a great FPS in pure gaming terms, “Battlefront” has proven itself a perfect option for gamers who may not have the time (or desire) to endlessly level-up or collect the best weapons and other murder-assisting doodads. Electronic Arts released the highly-anticipated “Star Wars Battlefront” in November 2015 in an obvious attempt to feed off “The Force Awakens” hype.